Godot이라는 오픈 소스를 사용해서, 그 안에 있는 편집 기능들을 만들고 있습니다.
언어는 C++을 사용하며, 돈이 1원도 들지 않는 취미 생활을 하고 있습니다.
지금까지는 아래와 같은 정도의 기능을 추가했어요!! 만들고 싶은건 많은데, 실력 부족이라 매우 느리네요
1. Custom Mesh Creation
- Introducing CustomMesh which is inherit from BoxMesh, added few more capabilities
2. Rendering Modes (Vertex / Wireframe / Vertex-Wireframe / Solid-Wireframe / Vertex-Solid-Wireframe)
- You can change rendering modes, rendering modes are implemented through godot Shader
3. Segmentation
- You can update the segmentation of Cube in realtime
4. Selection Modes (Object / Quad / Triangle / Vertex)
- You can toggle selection modes
5. Operations Modes (Object / Edit / Paint / Pose)
- You can choose different modes for its purpose (to h에이브이e Pose related functionalities added later)
6. Shading & Texture
- Default custom shading is 에이브이ailable for all type of Meshes, Texture can be toggled (On or Off)
- You can also color selected triangles
7. Lighting
- Lighting can be toggled (On or Off) based on the Texture, light strength will be adjusted if Texture is turned off so that Mesh doesn't become too bright
8. Basic Surface Transformation
- You can transform Mesh with given selection modes
9. Mirror Surface Transformation
- Selection can be done in Mirror, within same face or opposite face and the action itself can be mirrored
10. Face Extrude
- Face can be extruded, meaning that another CustomCube will be created and attached to selected face, once then both Meshes will be connected as one
11. Segmentation Sync
- Segmentation can be synced across all the connected Meshes
12. Transformation Sync
- Transformation will be in sync across all the connected vertices in realtime
13. Transformation Lock
- Each Meshes h에이브이e transformation lock 에이브이ailable (Translation / Rotation / Scale)
14. Morphing Animation
- Introducing Mesh Snapshots, and morphing between based on given Frame Rates and Frames per Seconds

취미가 아니라 기술로 보입니다만.
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